# The title of the work. Façade # The names and email addresses of all authors and contributors of the work. by Michael Mateas and Andrew Stern michaelm@soe.ucsc.edu, andrew@proceduralarts.com Additional contributors: Voice acting: Chloe Johnston, Andy Bayiates Music: Billy Gomberg, Matt Ganucheau, Jim Doran, Aaron Acosta, Leo Caruso Additional programming: Mehmet Fidanboylu Additional character animation and art: John Rines, Andy Webster Additional voice: Mary McCann, Joel Bresler Story consultant: John Lavin Macintosh port: Ryan C. Gordon # The URL where you are going to make your .zip file available for us to download. The editorial collective will not publish the address of this file. http://proceduralarts.com/facade_elcv2.zip (will be available for download by 5pm PT Oct 1) # A short description of the work — less than 200 words in length. Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, the authors undertook a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip’s marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip’s lives – motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time. # Any instructions required to operate the work. There is a brief instructions screen in the title menu, explaining that players simply type at any time to speak dialog, use the arrow keys to navigate, and use the mouse to pick up and use objects. # The date the work was first distributed or published, or “unpublished” if it has not yet been made available to the public. Façade was originally self-published on our project website, interactivestory.net, in July 2005.