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Session Start: Thu Mar 22 22:58:45 2001 [22:58] |
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<Adams> |
Apart from its technical considerations, what is Nio?
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<Andrews> |
The particular content in it now is a two part interactive
audio piece for the Web that combines sound poetry, music, and visual
poetry of my animations and vocals. I hope people see it suggests a new
form of music. Though, since the audio and the visuals are pretty tightly
conjoined, it might be described as a multimedia form rather than solely
a musical form. The underlying program, which I wrote in Lingo, is a player,
like the Real Player is a player, of synchronized, interactive layers
and sequences of audio and animations for the Web. You interactively construct
these layers and sequences of sound/animation. It synchronizes multiple
layers of rhythmic sound and provides uninterrupted audio between sequenced
sound files, and synchronizes the animations with the sound. |
<Adams> |
I see Nio as a playful work.
It is fun to interact with. Was this intentional? |
<Andrews> |
Yes. In making 'interactive' works, whether they're
interactive in the ways we associate with computer/person interaction
or in the ways we associate with poetry on a pagewhich of course is also
interactiveor email or IRC, saywhich are totally interactiveyou
seek to engage and to be engaged meaningfully, deeply, intensely. And
of course this also implies 'playfully' as in any good relationship. The
poet Michael Ondaatje said 'Seduction is the natural progression of curiosity',
or something like that. |
<Adams> |
I find the same element of 'play' in much of your
work. Such as Seattle
Drift and Enigma
n. |
<Andrews> |
Those were the first, uh, 'interactive' pieces I made
for the Web in DHTML (Nio is in Shockwave). Yes, in Seattle Drift, you
can 'Do the text' or 'Stop the text' or 'Discipline the text'. I wanted
the actions that you could take to be personally and literarillllllly
meaningful. |
<Adams> |
Much of your work is interactive. Nio is particularly
so. What makes interactivity so attractive to you? |
<Andrews> |
Good question. I think it's probably a few things.
I like driving a computerI mean, we sorta drive the thing, it isn't
going anywhere unless we drive itand I like interesting drives. Sex
drives, beauty drives. Actions taken, consequences discovered. Also, I'm
drawn to programming, making executables. You know, execute the jig. I
like to watch the ways letters and words hang out together. |
<Adams> |
Are you a compulsive programmer? |
<Andrews> |
Compulsive? I would say I am no more compulsive a
programmer than I am a writer. There's compulsion and then there's obsession,
I think they should be distinguished. I do feel a need to write and program
and do visual work, yes. Obsession is out of control. I guess we border
on these things from time to time, or fall over the border sometimes.
You know yourself how that goes. |
<Adams> |
In a way, Nio is a program that writes itself. In
other interactive sound works I have seen on the web, it is the music
that is primary. In Nio, you have integrated the visuals. People can create
'songs' as well as 'visual poetry'. How did you arrive at the mix of audio
and visual? |
<Andrews> |
Yes, it is compositional for the player. That interests
me greatly, and is strongly related to what I was talking about with the
new form of music/the new form of multimedia. I would love to create beautiful
compositional possibilities. Yet not make the thing be like an instrument
that requires such study. Sort of between being a fixed musical piece
and a musical instrument in its combinatorial complexity. What types of
music do this? That's a big question to me now. My work is all about synthesis
of arts and media. I really wanted Nio to integrally involve sound and
visuals. The audio was done first, there's a piece on the web with the
same audio. The visuals, well, I composed those in Flash to be in rhythm
with the music. The visuals are a kind of visual poemthat's what I've
been doing for ten years is visual poetry. Often the animations are partial
phoneticizations of the sounds. At other times, they are simply in visual
rhythm with the sounds. Since the sounds are synchronized with the animations,
Nio is, in part, an exploration of the tone of motion of language, of
sound, a kind of lettristic dance, vortex of letters, an odd visual/sound
poem. |
<Adams> |
Nio is a very complex work,
but also very human and approachable. I am curious about the sounds. How
did you arrive at them? Do you have a background in music? |
<Andrews> |
I was a drummer in a couple of bands (uh, does that
count?), but mostly my background is in radio and sound poetry and writing.
I'm not really out to be a rock star. I'm primarily a writer. I used Cakewalk
to record the sounds and Sound Forge to edit them. I sat in front of a
microphone and first recorded the finger snapping and then recorded further
tracks, improvising over top. And then further tracks over top of those.
Then mixed what sounded good together to my ear. And each of the recordings
was the same length. You can do that in Cakewalk. So it's a type of writing,
if you see what I mean, inscription, studio work, going back over what
was previously 'written'. |
<Adams> |
Were you thinking of sounds as lettristic from the
beginning? |
<Andrews> |
No, the sounds came first and I just tried to make
interesting noises that could layer. But I knew I wanted to incorporate
visuals from the time I called my whole approach to interactive audio
Vismu (visual music)
which was quite early on. |
<Adams> |
How long has Nio taken to
develop? And what did you learn? |
<Andrews> |
I wrote a couple of essays that are part of the Nio
project. One's called 'Nio
and the Art of Interactive Audio for the Web'. And in that essay,
among other things, I talk about the development process involved in Nio.
In short, it took about a year to write Nio. |
<Andrews> |
What have I learned, well, of course I've learned
a lot of Lingo, digital recording, and Flash stuff. But I think you mean
something else. Um, it has been quite a year, actually. I was working
in Seattle (had been for the last four years) in the .com biz when I started
the Turbulence.org
commission, which I knew was going to be interactive audio. But then my
father was diagnosed with terminal cancer. |
<Andrews> |
I felt I was needed back home in Canada, so I quit
my .com job. But I also wanted to quit it to pursue the interactive audio
work full time, was smitten with such work by the time the decision point
arrived as to whether to stay in Seattle or head home. Also, you know,
when someone close to you is terminally ill, it tends to makes you re-dedicate
yourself to doing what you really love since we don't live forever. |
<Andrews> |
Losing my father was a hard thing for me but especially
for my mother. It has been great to see her work through that and re-surface
with strength. And it has been great to do this work that reconnects with
my past in sound (I produced radio for six years in the eighties) and
combines my love of the visual, the literary, and programming. |
<Andrews> |
And it has been encouraging to return home to Canada
and discover that there's some interest in my work here. I don't know
whether this describes what I have learned so much as some of the experiences
of this last year. |
<Adams> |
Why two versions/verses of Nio? |
<Andrews> |
That's kind of funny, actually. Nio was only verse
two for the longest time. But then it came time to make the thing stream
nicely to 56k modems. And I found that it would be a lot of work to make
verse two stream like Nio does. So I introduced verse one, which is a
lot like a previous work called Oppen
Do Down, only a bit more deluxe in some ways. That's how verse one
came about. The funny thing is that many prefer verse one to verse two.
|
<Adams> |
Then it was a concern about accessibility? For us
sorry folks with 56K modems? |
<Andrews> |
I had a 56k modem for a long time. And many people
have them. It's a bit of work to get things to stream nicely, but it makes
you think more carefully about each little stage of the piece and what
you are sending people. The piece reveals itself gradually, grows more
possibilities (forwards and aft) as it streams in. |
<Adams> |
Verse one loads very nice. In manageable bits. For
someone with a 56K modem, there is something to play with immediately.
Do you view Nio as more than a visual/sound toy? What
other applications might it have? |
<Andrews> |
One of the things about Nio is that it can deal with
layers of rhythmic music. So you can take songs and chop them up into
loops (even better if you have different recordings of the vocals, drums,
etc) and then allow people to rearrange the music arbitrarily or with
constraints. And you can associate one or more animations (which themselves
may be interactive) with each of the pieces of the song, so that you end
up with a very different sort of music video for the Web than we have
seen so far and perhaps a different song than you started out with. Very
interactive and engagingly compositional both sonically and visually,
hopefully. So, for instance, I'd like to produce such alternative music
videos for commercial sites and work with bands who would like to push
it in such ways. |
<Andrews> |
There are also biz possibilities for working with
companies that sell music online and would like to be able to provide
their customers with ways of mixing the music online. |
<Andrews> |
Also, it would be nice to be able to record your own
sounds in Nio or similar pieces and also introduce
sounds from your hard drive. And there are also possibilities for online
jamming that I talk about in one of the essays. And also performative
possibilities. There's a multi-user server for Shockwave that permits
multiple people to communicate simultaneously. So there are lots of possibilities
artistically, technically, and in business, I think, concerning interactive
audio for the Web. |
<Adams> |
This sounds like quite a step up from the music video.
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<Andrews> |
Music videos are from a different medium. I'm very
interested in developing both 'the tools' and 'the art' of interactive
audio for the Web. I don't see any progressive reason to separate the
two. |
<Adams> |
Do you think that the web is particularly suited to
tools of this nature? |
<Andrews> |
Well, yeah. I mean, the computer itself is a very
interactive thing, and the Web is also very interactivebetween people
and also between people and works/apps. It's a communications thang, yes?
As the Web gets more broadband and also as compression and streaming technology
are marshalled to provide more sound, animation, and video, the question
arises whether the Web just turns into some commercial variant of the
telephone, TV, radio, etc. I'm sure there will be a lot of passive and
conventional uses of the media/um. But one of the things that attracts
me to the Web and to the computer more generally is that you drive the
thing quite actively or it doesn't go anywhere. |
<Adams> |
So, you are also interested in breaking down some
barriers, between creative people and the delivery of their work? |
<Andrews> |
It is always already a highly interactive thing where
we engage and are engaged with others and with works. I would really like
to see interactive forms of music, new forms of music integrated with
other arts and media, arise from the Web. And I would really like to see
artists taking meaningful roles in the creation of the tools/art forms
involved in the creation (and creation of creation) of art and other activities
on the Web. Both as makers of tools and makers of art/other good things,
and exploring the border blur between those two, which Nio and some of
my other work does. |
<Adams> |
One of the interesting possibilities that I foresee
with something like Nio is the ways in which visual artists will be able
to work with musicians and technicians. |
<Andrews> |
Yes, I think that's exciting also, really. Web.art
is so much about the lovely dissolve of such borders, it really is exciting.
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<Adams> |
Do you feel like things are just getting revved up
in Web.art? |
<Andrews> |
Yes, I do. Sound has just come of age on the Web,
via sound compression, streaming, and tools like Shockwave and Beatnik.
And also broadband, though that is far from ubiquitous. Video is next,
I guess. So then we have quite a broth. I called my site Vispo ~ Langu(im)agelanguage
and imagebut that was a few years ago. Now there are several other
media involved, not least of which is sound. |
<Adams> |
How much of a role did Turbulence.org
play in the creation of Nio? Did the commission help to put a fire under
you? |
<Andrews> |
O yes. Money helps. It was great to be taken seriously.
But you know I've been pursuing my folly for some time anyway. |
<Adams> |
One other thing that is interesting in many of your
works, the code is visible to anyone who want to look. But plugins such
as shockwave don't allow for such snooping. No one can steal Nio. |
<Andrews> |
Yes, very true. Although you can hide code if you
want to with Javascript. Well, I have written two essays with the Nio
project, one of which is called 'Nio
and Audio Programming with Director 8' which pretty much reveals the
main ideas behind verse one of Nio. |
<Adams> |
Yes, I saw that and wondered about your sanity. |
<Andrews> |
I think it's important to let people snoop as much
as possible. That is a part of furthering the art, which is important
to me. I think the real substance of works is not really so much in the
source code as in the juice. And the juice is what it is. Tough to make
off with the mojo, ya know. |
<Adams> |
OK, that's a (w)rap. Thanks Jim. |
<Andrews> |
Cool. Thanks Randy. |
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Session Close: Fri Mar 23 00:57:43 2001 |